Uses of Package
org.web3d.x3d.sai.Sound

Packages that use org.web3d.x3d.sai.Sound
Package
Description
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
  • Class
    Description
    Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
    AudioClip provides audio data used by parent Sound nodes.
    AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
    BiquadFilter node is an AudioNode processor implementing common low-order filters.
    BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.
    ChannelMerger unites different input channels into a single output channel.
    ChannelSelector selects a single channel output from all input channels.
    ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
    Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
    Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
    DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
    The Gain node amplifies or deamplifies the input signal.
    ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
    MicrophoneSource captures input from a physical microphone in the real world.
    OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
    PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
    The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    StreamAudioDestination node represents the final audio destination via a media stream.
    StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
    WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
    Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
    Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
    Base type for all sound nodes.
    Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.
    Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.
  • Class
    Description
    Base type for all sound nodes.
    Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.
  • Class
    Description
    Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
    AudioClip provides audio data used by parent Sound nodes.
    AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
    BiquadFilter node is an AudioNode processor implementing common low-order filters.
    BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.
    ChannelMerger unites different input channels into a single output channel.
    ChannelSelector selects a single channel output from all input channels.
    ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
    Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
    Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
    DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
    The Gain node amplifies or deamplifies the input signal.
    ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
    MicrophoneSource captures input from a physical microphone in the real world.
    OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
    PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
    The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    StreamAudioDestination node represents the final audio destination via a media stream.
    StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
    WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
    Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
    Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
    Base type for all sound nodes.
    Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.
    Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.
  • Class
    Description
    Base type for all sound nodes.
    Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.