Uses of Interface
org.web3d.x3d.sai.Sound.X3DSoundNode
Packages that use X3DSoundNode
Package
Description
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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Uses of X3DSoundNode in org.web3d.x3d.jsail.Sound
Classes in org.web3d.x3d.jsail.Sound that implement X3DSoundNodeModifier and TypeClassDescriptionclassAnalyser provides real-time frequency and time-domain analysis information, without any signal-processing change to the audio stream which is passed unprocessed from input to output.classAudioClip provides audio data used by parent Sound nodes.classAudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.classBiquadFilter node is an AudioNode processor implementing common low-order filters.classBufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.classChannelMerger unites different input channels into a single output channel.classChannelSelector selects a single channel output from all input channels.classChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.classConvolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.classDelay causes a time delay between the arrival of input data and subsequent propagation to the output.classDynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.classThe Gain node amplifies or deamplifies the input signal.classListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.classMicrophoneSource captures input from a physical microphone in the real world.classOscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.classPeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.classThe Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.classThe SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.classStreamAudioDestination node represents the final audio destination via a media stream.classStreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.classWaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal. -
Uses of X3DSoundNode in org.web3d.x3d.jsail.Texturing
Classes in org.web3d.x3d.jsail.Texturing that implement X3DSoundNodeModifier and TypeClassDescriptionclassMovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. -
Uses of X3DSoundNode in org.web3d.x3d.sai.Sound
Subinterfaces of X3DSoundNode in org.web3d.x3d.sai.SoundModifier and TypeInterfaceDescriptioninterfaceAnalyser provides real-time frequency and time-domain analysis information, without any signal-processing change to the audio stream which is passed unprocessed from input to output.interfaceAudioClip provides audio data used by parent Sound nodes.interfaceAudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.interfaceBiquadFilter node is an AudioNode processor implementing common low-order filters.interfaceBufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.interfaceChannelMerger unites different input channels into a single output channel.interfaceChannelSelector selects a single channel output from all input channels.interfaceChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.interfaceConvolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.interfaceDelay causes a time delay between the arrival of input data and subsequent propagation to the output.interfaceDynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.interfaceThe Gain node amplifies or deamplifies the input signal.interfaceListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.interfaceMicrophoneSource captures input from a physical microphone in the real world.interfaceOscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.interfacePeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.interfaceThe Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.interfaceThe SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.interfaceStreamAudioDestination node represents the final audio destination via a media stream.interfaceStreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.interfaceWaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.interfaceBase type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.interfaceBase type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.interfaceBase type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.interfaceNodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.Methods in org.web3d.x3d.sai.Sound that return X3DSoundNodeModifier and TypeMethodDescriptionX3DSoundNode.setDescription(String newValue) Accessor method to assign String value to inputOutput SFString field named description.X3DSoundNode.setEnabled(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.X3DSoundNode.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata. -
Uses of X3DSoundNode in org.web3d.x3d.sai.Texturing
Subinterfaces of X3DSoundNode in org.web3d.x3d.sai.TexturingModifier and TypeInterfaceDescriptioninterfaceMovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.