Uses of Package
org.web3d.x3d.sai.Texturing

Packages that use org.web3d.x3d.sai.Texturing
Package
Description
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
TextureProjection nodes project texture images onto geometry in a scene.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
TextureProjection nodes project texture images onto geometry in a scene.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.