Uses of Interface
org.web3d.x3d.sai.Rendering.X3DGeometricPropertyNode
Packages that use X3DGeometricPropertyNode
Package
Description
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
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Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.EnvironmentalEffects
Classes in org.web3d.x3d.jsail.EnvironmentalEffects that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Geospatial
Classes in org.web3d.x3d.jsail.Geospatial that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassGeoCoordinate builds geometry as a set of geographic 3D coordinates. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.HAnim
Classes in org.web3d.x3d.jsail.HAnim that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassHAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Rendering
Classes in org.web3d.x3d.jsail.Rendering that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassColor node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.classColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.classCoordinate builds geometry by defining a set of 3D coordinate (triplet) point values.classCoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.classNormal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Shaders
Classes in org.web3d.x3d.jsail.Shaders that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassFloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.classMatrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.classMatrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Texturing
Classes in org.web3d.x3d.jsail.Texturing that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassMultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.classTextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).classTextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces). -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Texturing3D
Classes in org.web3d.x3d.jsail.Texturing3D that implement X3DGeometricPropertyNodeModifier and TypeClassDescriptionclassTextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.classTextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.EnvironmentalEffects
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.EnvironmentalEffectsModifier and TypeInterfaceDescriptioninterfaceFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Geospatial
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.GeospatialModifier and TypeInterfaceDescriptioninterfaceGeoCoordinate builds geometry as a set of geographic 3D coordinates. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.HAnim
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.HAnimModifier and TypeInterfaceDescriptioninterfaceHAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Rendering
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.RenderingModifier and TypeInterfaceDescriptioninterfaceColor node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.interfaceColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.interfaceCoordinate builds geometry by defining a set of 3D coordinate (triplet) point values.interfaceCoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.interfaceNormal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.interfaceBase type for color specifications in X3D.interfaceBase type for all coordinate node types in X3D.interfaceBase type for all normal node types in X3D.Methods in org.web3d.x3d.sai.Rendering that return X3DGeometricPropertyNodeModifier and TypeMethodDescriptionX3DGeometricPropertyNode.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Shaders
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.ShadersModifier and TypeInterfaceDescriptioninterfaceFloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.interfaceMatrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.interfaceMatrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes.interfaceBase type for all nodes that specify per-vertex attribute information to the shader. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Texturing
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.TexturingModifier and TypeInterfaceDescriptioninterfaceMultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.interfaceTextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).interfaceTextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).interfaceBase type for all texture coordinate nodes which specify texture coordinates for a single texture.interfaceBase type for all nodes which specify texture coordinates. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Texturing3D
Subinterfaces of X3DGeometricPropertyNode in org.web3d.x3d.sai.Texturing3DModifier and TypeInterfaceDescriptioninterfaceTextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.interfaceTextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.