Uses of Interface
org.web3d.x3d.sai.Rendering.X3DGeometricPropertyNode
Package
Description
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
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Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.EnvironmentalEffects
Modifier and TypeClassDescriptionclass
FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Geospatial
Modifier and TypeClassDescriptionclass
GeoCoordinate builds geometry as a set of geographic 3D coordinates. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.HAnim
Modifier and TypeClassDescriptionclass
HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Rendering
Modifier and TypeClassDescriptionclass
Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.class
ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.class
Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.class
CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.class
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Shaders
Modifier and TypeClassDescriptionclass
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.class
Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.class
Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.class
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).class
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces). -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.jsail.Texturing3D
Modifier and TypeClassDescriptionclass
TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.class
TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.EnvironmentalEffects
Modifier and TypeInterfaceDescriptioninterface
FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Geospatial
Modifier and TypeInterfaceDescriptioninterface
GeoCoordinate builds geometry as a set of geographic 3D coordinates. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.HAnim
Modifier and TypeInterfaceDescriptioninterface
HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Rendering
Modifier and TypeInterfaceDescriptioninterface
Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.interface
ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.interface
Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.interface
CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.interface
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.interface
Base type for color specifications in X3D.interface
Base type for all coordinate node types in X3D.interface
Base type for all normal node types in X3D.Modifier and TypeMethodDescriptionX3DGeometricPropertyNode.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Shaders
Modifier and TypeInterfaceDescriptioninterface
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.interface
Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.interface
Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes.interface
Base type for all nodes that specify per-vertex attribute information to the shader. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Texturing
Modifier and TypeInterfaceDescriptioninterface
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.interface
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).interface
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).interface
Base type for all texture coordinate nodes which specify texture coordinates for a single texture.interface
Base type for all nodes which specify texture coordinates. -
Uses of X3DGeometricPropertyNode in org.web3d.x3d.sai.Texturing3D
Modifier and TypeInterfaceDescriptioninterface
TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.interface
TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.