Uses of Interface
org.web3d.x3d.sai.Grouping.X3DBoundedObject
Package
Description
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Layering component describes how to layer a set of subscene layers into a composite scene.
The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content.
The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Layering component describes how to layer a set of subscene layers into a composite scene.
The Layout component defines how to precisely position content in a scene in relation to the rendered results, especially for integrating 2D content with 3D content.
The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
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Uses of X3DBoundedObject in org.web3d.x3d.jsail.CADGeometry
Modifier and TypeClassDescriptionclass
CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together.class
CADFace holds geometry representing one face in a Computer-Aided Design (CAD) CADPart.class
CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model.class
CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.DIS
Modifier and TypeClassDescriptionclass
EspduTransform is a networked Transform node that can contain most nodes.class
ReceiverPdu is a networked Protocol Data Unit (PDU) information node that transmits the state of radio frequency (RF) receivers modeled in a simulation.class
SignalPdu is a networked Protocol Data Unit (PDU) information node that communicates the transmission of voice, audio or other data modeled in a simulation.class
TransmitterPdu is a networked Protocol Data Unit (PDU) information node that provides detailed information about a radio transmitter modeled in a simulation. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Geospatial
Modifier and TypeClassDescriptionclass
GeoLocation positions a regular X3D model onto earth's surface.class
Note that MFNode rootNode field can contain multiple nodes and has accessType inputOutput.class
GeoTransform is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Grouping
Modifier and TypeClassDescriptionclass
Group is a Grouping node that can contain most nodes.class
StaticGroup is similar to Group node but does not allow access to children after creation time.class
Switch is a Grouping node that only renders one (or zero) child at a time.class
Transform is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.HAnim
Modifier and TypeClassDescriptionclass
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.class
HAnimJoint node can represent each joint in a body.class
HAnimSegment node contains Shape geometry for each body segment, providing a visual representation of the skeleton segment.class
An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds). -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Layering
Modifier and TypeClassDescriptionclass
Viewport is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Layout
Modifier and TypeClassDescriptionclass
LayoutGroup is a Grouping node that can contain most nodes, whose children are related by a common layout within a parent layout.class
ScreenGroup is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Networking
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Uses of X3DBoundedObject in org.web3d.x3d.jsail.NURBS
Modifier and TypeClassDescriptionclass
NurbsSet collects a set of NurbsSurface nodes into a common group and treats NurbsSurface set as a unit during tessellation, thereby enforcing tessellation continuity along borders. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.ParticleSystems
Modifier and TypeClassDescriptionclass
ParticleSystem specifies a complete particle system. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Picking
Modifier and TypeClassDescriptionclass
PickableGroup is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
CollidableOffset repositions geometry relative to center of owning body.class
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.class
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.class
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.class
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.class
RigidBodyCollection represents a system of bodies that interact within a single physics model. -
Uses of X3DBoundedObject in org.web3d.x3d.jsail.Shape
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Uses of X3DBoundedObject in org.web3d.x3d.jsail.VolumeRendering
Modifier and TypeClassDescriptionclass
IsoSurfaceVolumeData displays one or more surfaces extracted from a voxel dataset.class
SegmentedVolumeData displays a segmented voxel dataset with different RenderStyle nodes.class
VolumeData displays a simple non-segmented voxel dataset with a single RenderStyle node. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.CADGeometry
Modifier and TypeInterfaceDescriptioninterface
CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together.interface
CADFace holds geometry representing one face in a Computer-Aided Design (CAD) CADPart.interface
CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model.interface
CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.DIS
Modifier and TypeInterfaceDescriptioninterface
EspduTransform is a networked Transform node that can contain most nodes.interface
ReceiverPdu is a networked Protocol Data Unit (PDU) information node that transmits the state of radio frequency (RF) receivers modeled in a simulation.interface
SignalPdu is a networked Protocol Data Unit (PDU) information node that communicates the transmission of voice, audio or other data modeled in a simulation.interface
TransmitterPdu is a networked Protocol Data Unit (PDU) information node that provides detailed information about a radio transmitter modeled in a simulation. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Geospatial
Modifier and TypeInterfaceDescriptioninterface
GeoLocation positions a regular X3D model onto earth's surface.interface
Note that MFNode rootNode field can contain multiple nodes and has accessType inputOutput.interface
GeoTransform is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Grouping
Modifier and TypeInterfaceDescriptioninterface
Group is a Grouping node that can contain most nodes.interface
StaticGroup is similar to Group node but does not allow access to children after creation time.interface
Switch is a Grouping node that only renders one (or zero) child at a time.interface
Transform is a Grouping node that can contain most nodes.interface
Grouping nodes can contain other nodes as children, thus making up the backbone of a scene graph.Modifier and TypeMethodDescriptionX3DBoundedObject.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.X3DBoundedObject.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.X3DBoundedObject.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.X3DBoundedObject.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.HAnim
Modifier and TypeInterfaceDescriptioninterface
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.interface
HAnimJoint node can represent each joint in a body.interface
HAnimSegment node contains Shape geometry for each body segment, providing a visual representation of the skeleton segment.interface
An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds). -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Layering
Modifier and TypeInterfaceDescriptioninterface
Viewport is a Grouping node that can contain most nodes.interface
The X3DViewportNode abstract node type is the base node type for viewport nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Layout
Modifier and TypeInterfaceDescriptioninterface
LayoutGroup is a Grouping node that can contain most nodes, whose children are related by a common layout within a parent layout.interface
ScreenGroup is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Networking
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Uses of X3DBoundedObject in org.web3d.x3d.sai.NURBS
Modifier and TypeInterfaceDescriptioninterface
NurbsSet collects a set of NurbsSurface nodes into a common group and treats NurbsSurface set as a unit during tessellation, thereby enforcing tessellation continuity along borders. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.ParticleSystems
Modifier and TypeInterfaceDescriptioninterface
ParticleSystem specifies a complete particle system. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Picking
Modifier and TypeInterfaceDescriptioninterface
PickableGroup is a Grouping node that can contain most nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeInterfaceDescriptioninterface
CollidableOffset repositions geometry relative to center of owning body.interface
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.interface
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.interface
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.interface
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.interface
RigidBodyCollection represents a system of bodies that interact within a single physics model.interface
The X3DNBodyCollidableNode abstract node type represents objects that act as the interface between the rigid body physics, collision geometry proxy, and renderable objects in the scene graph hierarchy.interface
The X3DNBodyCollisionSpaceNode abstract node type represents objects that act as a self-contained spatial collection of objects that can interact through collision detection routines. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.Shape
Modifier and TypeInterfaceDescriptioninterface
Shape can appear under any grouping node.interface
Base type for all Shape nodes. -
Uses of X3DBoundedObject in org.web3d.x3d.sai.VolumeRendering
Modifier and TypeInterfaceDescriptioninterface
IsoSurfaceVolumeData displays one or more surfaces extracted from a voxel dataset.interface
SegmentedVolumeData displays a segmented voxel dataset with different RenderStyle nodes.interface
VolumeData displays a simple non-segmented voxel dataset with a single RenderStyle node.interface
The X3DVolumeDataNode abstract node type is the base type for all node types that describe volumetric data to be rendered.