All Classes
Class | Description |
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AbstractNodeType |
Java class for anonymous complex type.
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AbstractNodeTypes |
Java class for anonymous complex type.
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AbstractObjectType |
Java class for anonymous complex type.
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AbstractObjectTypes |
Java class for anonymous complex type.
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AccessTypeValues |
Java class for accessTypeValues.
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AcousticProperties |
AcousticProperties specifies the interaction of sound waves with characteristics of geometric objects in the scene.
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AcousticProperties |
AcousticProperties specifies the interaction of sound waves with characteristics of geometric objects in the scene.
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AdditionalInheritance |
Java class for anonymous complex type.
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Analyser |
Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
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Analyser |
Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
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Anchor |
Anchor is a Grouping node that can contain most nodes.
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Anchor |
Anchor is a Grouping node that can contain most nodes.
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Appearance |
Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) and TextureTransform nodes.
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Appearance |
Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) and TextureTransform nodes.
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Arc2D |
Arc2D is a line-based geometry node that defines a linear circular arc with center (0,0) in X-Y plane, with angles measured starting at positive x-axis and sweeping towards positive y-axis.
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Arc2D |
Arc2D is a line-based geometry node that defines a linear circular arc with center (0,0) in X-Y plane, with angles measured starting at positive x-axis and sweeping towards positive y-axis.
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ArcClose2D |
ArcClose2D is a polygonal geometry node that defines a linear circular arc, closed by PIE or CHORD line segments, with center (0,0) in X-Y plane, with angles measured starting at positive x-axis and sweeping towards positive y-axis.
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ArcClose2D |
ArcClose2D is a polygonal geometry node that defines a linear circular arc, closed by PIE or CHORD line segments, with center (0,0) in X-Y plane, with angles measured starting at positive x-axis and sweeping towards positive y-axis.
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AudioBufferSource |
AudioBufferSource node represents a memory-resident audio asset that can contain one or more channels.
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AudioBufferSource |
AudioBufferSource node represents a memory-resident audio asset that can contain one or more channels.
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AudioClip |
AudioClip provides audio data used by parent Sound nodes.
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AudioClip |
AudioClip provides audio data used by parent Sound nodes.
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AudioDestination |
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
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AudioDestination |
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
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Background |
Background simulates ground and sky, using vertical arrays of wraparound color values.
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Background |
Background simulates ground and sky, using vertical arrays of wraparound color values.
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BallJoint |
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
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BallJoint |
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.
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Billboard |
Billboard is a Grouping node that can contain most nodes.
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Billboard |
Billboard is a Grouping node that can contain most nodes.
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BiquadFilter |
BiquadFilter node.
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BiquadFilter |
BiquadFilter node.
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BlendedVolumeStyle |
BlendedVolumeStyle combines rendering of two voxel data sets into one by blending voxel values.
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BlendedVolumeStyle |
BlendedVolumeStyle combines rendering of two voxel data sets into one by blending voxel values.
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BlenderLauncher |
Utility class for invoking and launching Blender via local operating system to perform a variety of conversion tasks.
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BooleanFilter |
BooleanFilter selectively passes true, false or negated events.
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BooleanFilter |
BooleanFilter selectively passes true, false or negated events.
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BooleanSequencer |
BooleanSequencer generates periodic discrete Boolean values.
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BooleanSequencer |
BooleanSequencer generates periodic discrete Boolean values.
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BooleanToggle |
BooleanToggle maintains state and negates output when a true input is provided.
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BooleanToggle |
BooleanToggle maintains state and negates output when a true input is provided.
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BooleanTrigger |
BooleanTrigger converts time events to boolean true events.
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BooleanTrigger |
BooleanTrigger converts time events to boolean true events.
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BoundaryEnhancementVolumeStyle |
BoundaryEnhancementVolumeStyle provides boundary enhancement for the volume rendering style.
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BoundaryEnhancementVolumeStyle |
BoundaryEnhancementVolumeStyle provides boundary enhancement for the volume rendering style.
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BoundedPhysicsModel |
BoundedPhysicsModel provides user-defined geometrical boundaries for particle motion.
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BoundedPhysicsModel |
BoundedPhysicsModel provides user-defined geometrical boundaries for particle motion.
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Box |
Box is a geometry node specifying a rectangular cuboid.
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Box |
Box is a geometry node specifying a rectangular cuboid.
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BrowserEvent |
Class representing events that happen in the Browser object.
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BrowserFactory |
Factory class for obtaining references to browser instances.
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BrowserFactoryImpl |
Implementation of factory class for obtaining references to browser instances.
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BrowserListener |
Listener interface for classes wishing to know about changes in the browser
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
BrowserNotSharedException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
CADAssembly |
CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together.
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CADAssembly |
CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together.
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CADFace |
CADFace holds geometry representing one face in a Computer-Aided Design (CAD) CADPart.
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CADFace |
CADFace holds geometry representing one face in a Computer-Aided Design (CAD) CADPart.
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CADLayer |
CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model.
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CADLayer |
CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model.
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CADPart |
CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model.
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CADPart |
CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model.
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CartoonVolumeStyle |
CartoonVolumeStyle generates cartoon-style non-photorealistic rendering of associated volumetric data.
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CartoonVolumeStyle |
CartoonVolumeStyle generates cartoon-style non-photorealistic rendering of associated volumetric data.
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ChannelMerger |
ChannelMerger unites different input channels into a single output channel.
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ChannelMerger |
ChannelMerger unites different input channels into a single output channel.
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ChannelSelector |
ChannelSelector selects a single channel output from all input channels.
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ChannelSelector |
ChannelSelector selects a single channel output from all input channels.
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ChannelSplitter |
ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
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ChannelSplitter |
ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
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Circle2D |
Circle2D is a geometry node that defines a linear X-Y circle with center (0,0) in X-Y plane.
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Circle2D |
Circle2D is a geometry node that defines a linear X-Y circle with center (0,0) in X-Y plane.
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ClipPlane |
ClipPlane specifies a single plane equation used to clip (i.
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ClipPlane |
ClipPlane specifies a single plane equation used to clip (i.
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CollidableOffset |
CollidableOffset repositions geometry relative to center of owning body.
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CollidableOffset |
CollidableOffset repositions geometry relative to center of owning body.
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CollidableShape |
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
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CollidableShape |
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.
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Collision |
Collision detects camera-to-object contact using current view and NavigationInfo avatarSize.
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Collision |
Collision detects camera-to-object contact using current view and NavigationInfo avatarSize.
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CollisionCollection |
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
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CollisionCollection |
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
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CollisionSensor |
CollisionSensor generates collision-detection events.
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CollisionSensor |
CollisionSensor generates collision-detection events.
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CollisionSpace |
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
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CollisionSpace |
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.
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Color |
Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
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Color |
Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
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ColorChaser |
ColorChaser generates a series of SFColor values that progressively change from initial value to destination value.
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ColorChaser |
ColorChaser generates a series of SFColor values that progressively change from initial value to destination value.
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ColorDamper |
ColorDamper generates a series of RGB color values that progressively change from initial value to destination value.
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ColorDamper |
ColorDamper generates a series of RGB color values that progressively change from initial value to destination value.
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ColorInterpolator |
ColorInterpolator generates a range of color values.
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ColorInterpolator |
ColorInterpolator generates a range of color values.
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ColorRGBA |
ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
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ColorRGBA |
ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
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CommandLine |
Concrete class with a
main method that provides command-line JAR access to various X3DJSAIL capabilities. |
CommentsBlock |
Utility class to enable adding one or more comment strings as a child node, treated as an X3D statement.
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component |
Functional summary: each added component statement indicates needed scene functionality support above the given X3D profile.
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Component |
Abstract node interface, defined by X3D Java Scene Access Interface (SAI) Specification to support X3D Java interoperability.
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ComponentInfo |
Java class for anonymous complex type.
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ComposedCubeMapTexture |
ComposedCubeMapTexture is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.
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ComposedCubeMapTexture |
ComposedCubeMapTexture is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.
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ComposedShader |
ComposedShader can contain field declarations, but no CDATA section of plain-text source code, since programs are composed from child ShaderPart nodes.
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ComposedShader |
ComposedShader can contain field declarations, but no CDATA section of plain-text source code, since programs are composed from child ShaderPart nodes.
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ComposedTexture3D |
ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.
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ComposedTexture3D |
ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.
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ComposedVolumeStyle |
ComposedVolumeStyle allows compositing multiple rendering styles into single rendering pass.
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ComposedVolumeStyle |
ComposedVolumeStyle allows compositing multiple rendering styles into single rendering pass.
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ConcreteNode |
Java class for anonymous complex type.
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ConcreteNodes |
Java class for anonymous complex type.
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Cone |
Cone is a geometry node.
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Cone |
Cone is a geometry node.
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ConeEmitter |
ConeEmitter generates all available particles from a specific point in space.
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ConeEmitter |
ConeEmitter generates all available particles from a specific point in space.
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ConfigurationProperties |
Utility class that enables developers to set custom configuration properties when using X3D Java SAI Library (X3DJSAIL).
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connect |
Functional summary: connect statements define event-routing connections between node fields defined inside a ProtoBody declaration back to corresponding ProtoInterface fields.
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ConnectionException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
Contact |
Contact nodes are produced as output events when two collidable objects or spaces make contact.
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Contact |
Contact nodes are produced as output events when two collidable objects or spaces make contact.
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ContainerField |
Java class for anonymous complex type.
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ContentModel |
Java class for anonymous complex type.
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Contour2D |
Contour2D groups a set of curve segments into a composite contour.
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Contour2D |
Contour2D groups a set of curve segments into a composite contour.
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ContourPolyline2D |
ContourPolyline2D defines a linear curve segment as part of a trimming contour in the u-v domain of a NURBS surface.
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ContourPolyline2D |
ContourPolyline2D defines a linear curve segment as part of a trimming contour in the u-v domain of a NURBS surface.
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Convolver |
Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
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Convolver |
Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
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Coordinate |
Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.
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Coordinate |
Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.
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CoordinateChaser |
CoordinateChaser generates a series of coordinate arrays that progressively change from initial value to destination value.
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CoordinateChaser |
CoordinateChaser generates a series of coordinate arrays that progressively change from initial value to destination value.
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CoordinateDamper |
CoordinateDamper generates a series of coordinate arrays that progressively change from initial value to destination value.
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CoordinateDamper |
CoordinateDamper generates a series of coordinate arrays that progressively change from initial value to destination value.
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CoordinateDouble |
CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.
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CoordinateDouble |
CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.
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CoordinateInterpolator |
CoordinateInterpolator linearly interpolates among a list of 3-tuple MFVec3f arrays, producing a single MFVec3f array that is fractional average between two nearest arrays in the list.
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CoordinateInterpolator |
CoordinateInterpolator linearly interpolates among a list of 3-tuple MFVec3f arrays, producing a single MFVec3f array that is fractional average between two nearest arrays in the list.
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CoordinateInterpolator2D |
CoordinateInterpolator2D generates a series of SFVec2f or MFVec2f 2-tuple float values.
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CoordinateInterpolator2D |
CoordinateInterpolator2D generates a series of SFVec2f or MFVec2f 2-tuple float values.
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Cylinder |
Cylinder is a geometry node.
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Cylinder |
Cylinder is a geometry node.
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CylinderSensor |
CylinderSensor converts pointer motion (for example, a mouse or wand) into rotation values using an invisible cylinder aligned with local Y-axis.
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CylinderSensor |
CylinderSensor converts pointer motion (for example, a mouse or wand) into rotation values using an invisible cylinder aligned with local Y-axis.
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Delay |
Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
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Delay |
Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
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DirectionalLight |
DirectionalLight might not be scoped by parent Group or Transform at levels 1 or 2.
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DirectionalLight |
DirectionalLight might not be scoped by parent Group or Transform at levels 1 or 2.
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DISEntityManager |
DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.
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DISEntityManager |
DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current entities leave.
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DISEntityTypeMapping |
DISEntityTypeMapping provides a best-match mapping from DIS ESPDU entity type information to a specific X3D model, thus providing a visual and behavioral representation that best matches the entity type.
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DISEntityTypeMapping |
DISEntityTypeMapping provides a best-match mapping from DIS ESPDU entity type information to a specific X3D model, thus providing a visual and behavioral representation that best matches the entity type.
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Disk2D |
Disk2D is a geometry node that defines a filled (or partially filled) planar circle with center (0,0).
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Disk2D |
Disk2D is a geometry node that defines a filled (or partially filled) planar circle with center (0,0).
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DoubleAxisHingeJoint |
DoubleAxisHingeJoint has two independent axes located around a common anchor point.
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DoubleAxisHingeJoint |
DoubleAxisHingeJoint has two independent axes located around a common anchor point.
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DynamicsCompressor |
DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
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DynamicsCompressor |
DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
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EaseInEaseOut |
EaseInEaseOut enables gradual animation transitions by modifying TimeSensor fraction outputs.
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EaseInEaseOut |
EaseInEaseOut enables gradual animation transitions by modifying TimeSensor fraction outputs.
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EdgeEnhancementVolumeStyle |
EdgeEnhancementVolumeStyle specifies edge enhancement for the volume rendering style.
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EdgeEnhancementVolumeStyle |
EdgeEnhancementVolumeStyle specifies edge enhancement for the volume rendering style.
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ElevationGrid |
ElevationGrid is a geometry node defining a rectangular height field, with default values for a 1m by 1m square at height 0.
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ElevationGrid |
ElevationGrid is a geometry node defining a rectangular height field, with default values for a 1m by 1m square at height 0.
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Enumeration |
Java class for anonymous complex type.
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EspduTransform |
EspduTransform is a networked Transform node that can contain most nodes.
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EspduTransform |
EspduTransform is a networked Transform node that can contain most nodes.
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ExplosionEmitter |
ExplosionEmitter generates all particles from a specific point in space at the initial time enabled.
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ExplosionEmitter |
ExplosionEmitter generates all particles from a specific point in space at the initial time enabled.
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EXPORT |
Functional summary: EXPORT exposes a local node for ROUTE passing of event values when the current Scene is included via Inline by a parent external world.
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ExternalBrowser |
Abstract node interface, defined by X3D Java Scene Access Interface (SAI) Specification to support X3D Java interoperability.
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ExternProtoDeclare |
ExternProtoDeclare refers to a ProtoDeclare node declaration provided in another file.
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Extrusion |
Extrusion is a geometry node that sequentially stretches a 2D cross section along a 3D-spine path in the local coordinate system, creating an outer hull.
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Extrusion |
Extrusion is a geometry node that sequentially stretches a 2D cross section along a 3D-spine path in the local coordinate system, creating an outer hull.
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field |
Functional summary: a field statement defines an interface attribute or node.
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Field |
Java class for anonymous complex type.
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FieldDeclaration |
Java class for anonymous complex type.
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FieldType |
Java class for anonymous complex type.
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FieldTypes |
Java class for anonymous complex type.
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FieldTypeValues |
Java class for fieldTypeValues.
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fieldValue |
Functional summary: a fieldValue statement re-initializes the default value of a field in a ProtoInstance.
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FillProperties |
FillProperties indicates whether appearance is filled or hatched for associated geometry nodes inside the same Shape.
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FillProperties |
FillProperties indicates whether appearance is filled or hatched for associated geometry nodes inside the same Shape.
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FloatVertexAttribute |
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
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FloatVertexAttribute |
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
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Fog |
Fog simulates atmospheric effects by blending distant objects with fog color.
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Fog |
Fog simulates atmospheric effects by blending distant objects with fog color.
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FogCoordinate |
FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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FogCoordinate |
FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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FontStyle |
FontStyle is an X3DFontStyleNode that defines the size, family, justification, and other styles used by Text nodes.
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FontStyle |
FontStyle is an X3DFontStyleNode that defines the size, family, justification, and other styles used by Text nodes.
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ForcePhysicsModel |
ForcePhysicsModel applies a constant force value to the particles.
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ForcePhysicsModel |
ForcePhysicsModel applies a constant force value to the particles.
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Gain |
The Gain node amplifies or deamplifies the input signal.
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Gain |
The Gain node amplifies or deamplifies the input signal.
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GeneratedCubeMapTexture |
GeneratedCubeMapTexture is a texture node that defines a cubic environment map that sources its data from internally generated images.
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GeneratedCubeMapTexture |
GeneratedCubeMapTexture is a texture node that defines a cubic environment map that sources its data from internally generated images.
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GeoCoordinate |
GeoCoordinate builds geometry as a set of geographic 3D coordinates.
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GeoCoordinate |
GeoCoordinate builds geometry as a set of geographic 3D coordinates.
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GeoElevationGrid |
GeoElevationGrid is a geometry node defining a rectangular height field, with default values for a 1m by 1m square at height 0.
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GeoElevationGrid |
GeoElevationGrid is a geometry node defining a rectangular height field, with default values for a 1m by 1m square at height 0.
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GeoLocation |
GeoLocation positions a regular X3D model onto earth's surface.
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GeoLocation |
GeoLocation positions a regular X3D model onto earth's surface.
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GeoLOD |
Note that MFNode rootNode field can contain multiple nodes and has accessType inputOutput.
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GeoLOD |
Note that MFNode rootNode field can contain multiple nodes and has accessType inputOutput.
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GeoMetadata |
GeoMetadata includes a generic subset of metadata about the geographic data.
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GeoMetadata |
GeoMetadata includes a generic subset of metadata about the geographic data.
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GeoOrigin |
GeoOrigin is deprecated and discouraged (but nevertheless allowed) in X3D version 3.3.
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GeoOrigin |
GeoOrigin is deprecated and discouraged (but nevertheless allowed) in X3D version 3.3.
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GeoPositionInterpolator |
GeoPositionInterpolator animates objects within a geographic coordinate system.
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GeoPositionInterpolator |
GeoPositionInterpolator animates objects within a geographic coordinate system.
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GeoProximitySensor |
GeoProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box).
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GeoProximitySensor |
GeoProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box).
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GeoTouchSensor |
GeoTouchSensor returns geographic coordinates for the object being selected.
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GeoTouchSensor |
GeoTouchSensor returns geographic coordinates for the object being selected.
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GeoTransform |
GeoTransform is a Grouping node that can contain most nodes.
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GeoTransform |
GeoTransform is a Grouping node that can contain most nodes.
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GeoViewpoint |
GeoViewpoint specifies viewpoints using geographic coordinates.
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GeoViewpoint |
GeoViewpoint specifies viewpoints using geographic coordinates.
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Group |
Group is a Grouping node that can contain most nodes.
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Group |
Group is a Grouping node that can contain most nodes.
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GroupContentModel |
Java class for anonymous complex type.
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HAnimDisplacer |
HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes.
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HAnimDisplacer |
HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes.
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HAnimHumanoid |
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.
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HAnimHumanoid |
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.
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HAnimJoint |
HAnimJoint node can represent each joint in a body.
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HAnimJoint |
HAnimJoint node can represent each joint in a body.
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HAnimMotion |
An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation.
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HAnimMotion |
An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation.
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HAnimSegment |
HAnimSegment node contains Shape geometry for each body segment.
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HAnimSegment |
HAnimSegment node contains Shape geometry for each body segment.
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HAnimSite |
An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).
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HAnimSite |
An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).
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head |
Functional summary: each X3D scene includes a head statement that can contain component, unit and meta statements.
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ImageCubeMapTexture |
ImageCubeMapTexture is a texture node that defines a cubic environment map source as a single file format that contains multiple images, one for each side.
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ImageCubeMapTexture |
ImageCubeMapTexture is a texture node that defines a cubic environment map source as a single file format that contains multiple images, one for each side.
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ImageTexture |
ImageTexture maps a 2D-image file onto a geometric shape.
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ImageTexture |
ImageTexture maps a 2D-image file onto a geometric shape.
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ImageTexture3D |
ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.
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ImageTexture3D |
ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.
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IMPORT |
Functional summary: IMPORT provides ROUTE access to a node that has a corresponding EXPORT statement within an Inline scene.
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ImportedNodeException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
IndexedFaceSet |
IndexedFaceSet defines polygons using index lists corresponding to vertex coordinates.
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IndexedFaceSet |
IndexedFaceSet defines polygons using index lists corresponding to vertex coordinates.
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IndexedLineSet |
IndexedLineSet defines polyline segments using index lists corresponding to vertex coordinates.
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IndexedLineSet |
IndexedLineSet defines polyline segments using index lists corresponding to vertex coordinates.
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IndexedQuadSet |
IndexedQuadSet is a geometry node that defines quadrilaterals.
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IndexedQuadSet |
IndexedQuadSet is a geometry node that defines quadrilaterals.
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IndexedTriangleFanSet |
IndexedTriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
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IndexedTriangleFanSet |
IndexedTriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
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IndexedTriangleSet |
IndexedTriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
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IndexedTriangleSet |
IndexedTriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
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IndexedTriangleStripSet |
IndexedTriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
IndexedTriangleStripSet |
IndexedTriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
Inheritance |
Java class for anonymous complex type.
|
Inline |
Inline can load another X3D or VRML model into the current scene via url.
|
Inline |
Inline can load another X3D or VRML model into the current scene via url.
|
InsufficientCapabilitiesException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
IntegerSequencer |
IntegerSequencer generates periodic discrete integer values.
|
IntegerSequencer |
IntegerSequencer generates periodic discrete integer values.
|
IntegerTrigger |
IntegerTrigger converts set_boolean true input events to an integer value (for example, useful when animating whichChoice in a Switch node).
|
IntegerTrigger |
IntegerTrigger converts set_boolean true input events to an integer value (for example, useful when animating whichChoice in a Switch node).
|
InterfaceDefinition |
Java class for anonymous complex type.
|
InvalidBrowserException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidDocumentException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidExecutionContextException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidFieldException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidFieldValueException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidNodeException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidOperationTimingException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidProtoException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidRouteException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidURLException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
InvalidX3DException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
IS |
Functional summary: the IS statement connects node fields defined inside a ProtoBody declaration back to corresponding ProtoInterface fields.
|
IsoSurfaceVolumeData |
IsoSurfaceVolumeData displays one or more surfaces extracted from a voxel dataset.
|
IsoSurfaceVolumeData |
IsoSurfaceVolumeData displays one or more surfaces extracted from a voxel dataset.
|
KeySensor |
KeySensor generates events as the user presses keys on the keyboard.
|
KeySensor |
KeySensor generates events as the user presses keys on the keyboard.
|
Layer |
Layer contains a list of children nodes that define the contents of the layer.
|
Layer |
Layer contains a list of children nodes that define the contents of the layer.
|
LayerSet |
LayerSet defines a list of layers and a rendering order.
|
LayerSet |
LayerSet defines a list of layers and a rendering order.
|
Layout |
Layout node is used as layout field of LayoutLayer and LayoutGroup nodes.
|
Layout |
Layout node is used as layout field of LayoutLayer and LayoutGroup nodes.
|
LayoutGroup |
LayoutGroup is a Grouping node that can contain most nodes, whose children are related by a common layout within a parent layout.
|
LayoutGroup |
LayoutGroup is a Grouping node that can contain most nodes, whose children are related by a common layout within a parent layout.
|
LayoutLayer |
LayoutLayer is a Grouping node that can contain most nodes.
|
LayoutLayer |
LayoutLayer is a Grouping node that can contain most nodes.
|
LinePickSensor |
LinePickSensor uses one or more pickingGeometry line segments to compute intersections with pickTarget shapes.
|
LinePickSensor |
LinePickSensor uses one or more pickingGeometry line segments to compute intersections with pickTarget shapes.
|
LineProperties |
LineProperties allows precise fine-grained control over the rendering style of lines and edges for associated geometry nodes inside the same Shape.
|
LineProperties |
LineProperties allows precise fine-grained control over the rendering style of lines and edges for associated geometry nodes inside the same Shape.
|
LineSet |
LineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and optionally a Color|ColorRGBA node.
|
LineSet |
LineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and optionally a Color|ColorRGBA node.
|
ListenerPoint |
ListenerPoint node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
|
ListenerPoint |
ListenerPoint node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
|
LoadSensor |
LoadSensor generates events as watchList child nodes are either loaded or fail to load.
|
LoadSensor |
LoadSensor generates events as watchList child nodes are either loaded or fail to load.
|
LocalFog |
LocalFog simulates atmospheric effects by blending distant objects with fog color.
|
LocalFog |
LocalFog simulates atmospheric effects by blending distant objects with fog color.
|
LOD |
LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.
|
LOD |
LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.
|
Material |
Material specifies surface rendering properties for associated geometry nodes.
|
Material |
Material specifies surface rendering properties for associated geometry nodes.
|
Matrix3 |
Describes a 3x3 Matrix as required by the SAIMatrix abstract type.
|
Matrix3VertexAttribute |
Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.
|
Matrix3VertexAttribute |
Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.
|
Matrix4 |
Describes a 4x4 Matrix as required by the SAIMatrix abstract type.
|
Matrix4VertexAttribute |
Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes.
|
Matrix4VertexAttribute |
Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes.
|
MeshLabLauncher |
Utility class for invoking and launching MeshLab via local operating system to perform a variety of conversion tasks.
|
meta |
Functional summary: the meta statement provides metadata information about a scene, where name and content attributes provide attribute=value metadata pairs.
|
MetadataBoolean |
The metadata provided by this node is contained in the Boolean values of the value field.
|
MetadataBoolean |
The metadata provided by this node is contained in the Boolean values of the value field.
|
MetadataDouble |
The metadata provided by this node is contained in the double-precision floating point numbers of the value field.
|
MetadataDouble |
The metadata provided by this node is contained in the double-precision floating point numbers of the value field.
|
MetadataFloat |
The metadata provided by this node is contained in the single-precision floating point numbers of the value field.
|
MetadataFloat |
The metadata provided by this node is contained in the single-precision floating point numbers of the value field.
|
MetadataInteger |
The metadata provided by this node is contained in the integer numbers of the value field.
|
MetadataInteger |
The metadata provided by this node is contained in the integer numbers of the value field.
|
MetadataSet |
The metadata provided by this node is contained in the metadata nodes of the value field.
|
MetadataSet |
The metadata provided by this node is contained in the metadata nodes of the value field.
|
MetadataString |
The metadata provided by this node is contained in the strings of the value field.
|
MetadataString |
The metadata provided by this node is contained in the strings of the value field.
|
MFBool |
This utility class provides a concrete implementation corresponding to MFBool X3D field type.
|
MFBool |
MFBool is an array of boolean values.
|
MFColor |
This utility class provides a concrete implementation corresponding to MFColor X3D field type.
|
MFColor |
MFColor specifies zero or more SFColor RGB triples, where each color value is an RGB triple of floating point numbers in range [0,1].
|
MFColorRGBA |
This utility class provides a concrete implementation corresponding to MFColorRGBA X3D field type.
|
MFColorRGBA |
MFColorRGBA specifies zero or more SFColorRGBA 4-tuples, where each color value is an RGBA 4-tuple of floating point numbers in range [0,1].
|
MFDouble |
This utility class provides a concrete implementation corresponding to MFDouble X3D field type.
|
MFDouble |
MFDouble is an array of Double values, meaning a double-precision floating-point array type.
|
MFFloat |
This utility class provides a concrete implementation corresponding to MFFloat X3D field type.
|
MFFloat |
MFFloat is an array of SFFloat values, meaning a single-precision floating-point array type.
|
MField |
Base interface for multiple-field (MF) array types.
|
MFImage |
This utility class provides a concrete implementation corresponding to MFImage X3D field type.
|
MFImage |
MFImage is an array of SFImage values.
|
MFInt32 |
This utility class provides a concrete implementation corresponding to MFInt32 X3D field type.
|
MFInt32 |
MFInt32 defines an array of 32-bit signed integers.
|
MFMatrix3d |
This utility class provides a concrete implementation corresponding to MFMatrix3d X3D field type.
|
MFMatrix3d |
MFMatrix3d specifies zero or more 3x3 matrices of double-precision floating point numbers, organized in row-major fashion.
|
MFMatrix3f |
This utility class provides a concrete implementation corresponding to MFMatrix3f X3D field type.
|
MFMatrix3f |
MFMatrix3f specifies zero or more 3x3 matrices of single-precision floating point numbers, organized in row-major fashion.
|
MFMatrix4d |
This utility class provides a concrete implementation corresponding to MFMatrix4d X3D field type.
|
MFMatrix4d |
MFMatrix4d specifies zero or more 4x4 matrices of double-precision floating point numbers, organized in row-major fashion.
|
MFMatrix4f |
This utility class provides a concrete implementation corresponding to MFMatrix4f X3D field type.
|
MFMatrix4f |
MFMatrix4f specifies zero or more 4x4 matrices of single-precision floating point numbers, organized in row-major fashion.
|
MFNode |
This utility class provides a concrete implementation corresponding to MFNode X3D field type.
|
MFNode |
MFNode specifies zero or more nodes; the default value of an MFNode field is the empty list.
|
MFRotation |
This utility class provides a concrete implementation corresponding to MFRotation X3D field type.
|
MFRotation |
MFRotation is an array of SFRotation values.
|
MFString |
This utility class provides a concrete implementation corresponding to MFString X3D field type.
|
MFString |
MFString is an array of SFString values, each "quoted" and separated by whitespace.
|
MFTime |
This utility class provides a concrete implementation corresponding to MFTime X3D field type.
|
MFTime |
MFTime is an array of SFTime values.
|
MFVec2d |
This utility class provides a concrete implementation corresponding to MFVec2d X3D field type.
|
MFVec2d |
MFVec2d is an array of SFVec2d values.
|
MFVec2f |
This utility class provides a concrete implementation corresponding to MFVec2f X3D field type.
|
MFVec2f |
MFVec2f is an array of SFVec2f values.
|
MFVec3d |
This utility class provides a concrete implementation corresponding to MFVec3d X3D field type.
|
MFVec3d |
MFVec3d is an array of SFVec3d values.
|
MFVec3f |
This utility class provides a concrete implementation corresponding to MFVec3f X3D field type.
|
MFVec3f |
MFVec3f is an array of SFVec3f values.
|
MFVec4d |
This utility class provides a concrete implementation corresponding to MFVec4d X3D field type.
|
MFVec4d |
MFVec4d is zero or more SFVec4d values.
|
MFVec4f |
This utility class provides a concrete implementation corresponding to MFVec4f X3D field type.
|
MFVec4f |
MFVec4f is zero or more SFVec4f values.
|
MicrophoneSource |
MicrophoneSource captures input from a physical microphone in the real world.
|
MicrophoneSource |
MicrophoneSource captures input from a physical microphone in the real world.
|
MotorJoint |
MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
|
MotorJoint |
MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.
|
MovieTexture |
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
|
MovieTexture |
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
|
MultiTexture |
MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.
|
MultiTexture |
MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.
|
MultiTextureCoordinate |
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.
|
MultiTextureCoordinate |
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.
|
MultiTextureTransform |
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
|
MultiTextureTransform |
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
|
NavigationInfo |
NavigationInfo describes the user's viewing model, user navigation-interaction modalities, and also dimensional characteristics of the user's (typically invisible) avatar.
|
NavigationInfo |
NavigationInfo describes the user's viewing model, user navigation-interaction modalities, and also dimensional characteristics of the user's (typically invisible) avatar.
|
NodeContentModel |
Java class for anonymous complex type.
|
NodeInUseException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
NodeUnavailableException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
Normal |
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
|
Normal |
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
|
NormalInterpolator |
NormalInterpolator generates a series of normal (perpendicular) 3-tuple SFVec3f values.
|
NormalInterpolator |
NormalInterpolator generates a series of normal (perpendicular) 3-tuple SFVec3f values.
|
NoSuchBrowserException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
NotSupportedException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
NurbsCurve |
NurbsCurve is a 3D curve analogous to NurbsPatchSurface.
|
NurbsCurve |
NurbsCurve is a 3D curve analogous to NurbsPatchSurface.
|
NurbsCurve2D |
NurbsCurve2D defines a trimming segment that is part of a trimming contour in the u-v domain of a surface.
|
NurbsCurve2D |
NurbsCurve2D defines a trimming segment that is part of a trimming contour in the u-v domain of a surface.
|
NurbsOrientationInterpolator |
NurbsOrientationInterpolator describes a 3D NURBS curve and outputs interpolated orientation values.
|
NurbsOrientationInterpolator |
NurbsOrientationInterpolator describes a 3D NURBS curve and outputs interpolated orientation values.
|
NurbsPatchSurface |
NurbsPatchSurface defines a contiguous 3D Non-Uniform Rational B-Spline (NURBS) surface.
|
NurbsPatchSurface |
NurbsPatchSurface defines a contiguous 3D Non-Uniform Rational B-Spline (NURBS) surface.
|
NurbsPositionInterpolator |
NurbsPositionInterpolator describes a 3D NURBS curve and outputs interpolated position values.
|
NurbsPositionInterpolator |
NurbsPositionInterpolator describes a 3D NURBS curve and outputs interpolated position values.
|
NurbsSet |
NurbsSet collects a set of NurbsSurface nodes into a common group and treats NurbsSurface set as a unit during tessellation, thereby enforcing tessellation continuity along borders.
|
NurbsSet |
NurbsSet collects a set of NurbsSurface nodes into a common group and treats NurbsSurface set as a unit during tessellation, thereby enforcing tessellation continuity along borders.
|
NurbsSurfaceInterpolator |
NurbsSurfaceInterpolator describes a 3D NURBS curve and outputs interpolated position and normal values.
|
NurbsSurfaceInterpolator |
NurbsSurfaceInterpolator describes a 3D NURBS curve and outputs interpolated position and normal values.
|
NurbsSweptSurface |
NurbsSweptSurface contains a crossSectionCurve and a trajectoryCurve [NurbsCurve].
|
NurbsSweptSurface |
NurbsSweptSurface contains a crossSectionCurve and a trajectoryCurve [NurbsCurve].
|
NurbsSwungSurface |
NurbsSwungSurface contains a profileCurve and a trajectoryCurve [X3DNurbsControlCurveNode].
|
NurbsSwungSurface |
NurbsSwungSurface contains a profileCurve and a trajectoryCurve [X3DNurbsControlCurveNode].
|
NurbsTextureCoordinate |
NurbsTextureCoordinate describes a 3D NURBS surface in the parametric domain of its surface host, specifying mapping of texture onto the surface.
|
NurbsTextureCoordinate |
NurbsTextureCoordinate describes a 3D NURBS surface in the parametric domain of its surface host, specifying mapping of texture onto the surface.
|
NurbsTrimmedSurface |
NurbsTrimmedSurface generates texture coordinates from a Non-Uniform Rational B-Spline (NURBS) surface.
|
NurbsTrimmedSurface |
NurbsTrimmedSurface generates texture coordinates from a Non-Uniform Rational B-Spline (NURBS) surface.
|
ObjectFactory |
This object contains factory methods for each
Java content interface and Java element interface
generated in the org.web3d.x3d.util.x3duom package.
|
OpacityMapVolumeStyle |
OpacityMapVolumeStyle specifies that volumetric data is rendered using opacity mapped to a transfer function texture.
|
OpacityMapVolumeStyle |
OpacityMapVolumeStyle specifies that volumetric data is rendered using opacity mapped to a transfer function texture.
|
OrientationChaser |
OrientationChaser generates a series of 4-tuple axis-angle SFRotation values that progressively change from initial value to destination value.
|
OrientationChaser |
OrientationChaser generates a series of 4-tuple axis-angle SFRotation values that progressively change from initial value to destination value.
|
OrientationDamper |
OrientationDamper generates a series of 4-tuple axis-angle SFRotation values that progressively change from initial value to destination value.
|
OrientationDamper |
OrientationDamper generates a series of 4-tuple axis-angle SFRotation values that progressively change from initial value to destination value.
|
OrientationInterpolator |
OrientationInterpolator generates a series of 4-tuple axis-angle SFRotation values.
|
OrientationInterpolator |
OrientationInterpolator generates a series of 4-tuple axis-angle SFRotation values.
|
OrthoViewpoint |
OrthoViewpoint provides an orthographic perspective-free view of a scene from a specific location and direction.
|
OrthoViewpoint |
OrthoViewpoint provides an orthographic perspective-free view of a scene from a specific location and direction.
|
OscillatorSource |
OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
|
OscillatorSource |
OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
|
PackagedShader |
PackagedShader can contain field declarations, but no CDATA section of plain-text source code.
|
PackagedShader |
PackagedShader can contain field declarations, but no CDATA section of plain-text source code.
|
ParticleSystem |
ParticleSystem specifies a complete particle system.
|
ParticleSystem |
ParticleSystem specifies a complete particle system.
|
PeriodicWave |
PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
|
PeriodicWave |
PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
|
PhysicalMaterial |
PhysicalMaterial specifies surface rendering properties for associated geometry nodes.
|
PhysicalMaterial |
PhysicalMaterial specifies surface rendering properties for associated geometry nodes.
|
PickableGroup |
PickableGroup is a Grouping node that can contain most nodes.
|
PickableGroup |
PickableGroup is a Grouping node that can contain most nodes.
|
PixelTexture |
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.
|
PixelTexture |
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.
|
PixelTexture3D |
PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
|
PixelTexture3D |
PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
|
PlaneSensor |
PlaneSensor converts pointing device motion into 2D translation parallel to the local Z=0 plane.
|
PlaneSensor |
PlaneSensor converts pointing device motion into 2D translation parallel to the local Z=0 plane.
|
PointEmitter |
PointEmitter generates particles from a specific point in space using the specified direction and speed.
|
PointEmitter |
PointEmitter generates particles from a specific point in space using the specified direction and speed.
|
PointLight |
Linear attenuation may occur at level 2, full support at level 3.
|
PointLight |
Linear attenuation may occur at level 2, full support at level 3.
|
PointPickSensor |
PointPickSensor tests one or more pickingGeometry points in space as lying inside the provided pickTarget geometry.
|
PointPickSensor |
PointPickSensor tests one or more pickingGeometry points in space as lying inside the provided pickTarget geometry.
|
PointProperties |
PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.
|
PointProperties |
PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.
|
PointSet |
PointSet is a node that contains a set of colored 3D points, represented by contained Color|ColorRGBA and Coordinate|CoordinateDouble nodes.
|
PointSet |
PointSet is a node that contains a set of colored 3D points, represented by contained Color|ColorRGBA and Coordinate|CoordinateDouble nodes.
|
Polyline2D |
Polyline2D is a geometry node that defines a connected set of vertices in a contiguous set of line segments in X-Y plane.
|
Polyline2D |
Polyline2D is a geometry node that defines a connected set of vertices in a contiguous set of line segments in X-Y plane.
|
PolylineEmitter |
PolylineEmitter emits particles along a single polyline.
|
PolylineEmitter |
PolylineEmitter emits particles along a single polyline.
|
Polypoint2D |
Polypoint2D is a geometry node that defines a set of 2D points in X-Y plane.
|
Polypoint2D |
Polypoint2D is a geometry node that defines a set of 2D points in X-Y plane.
|
PositionChaser |
PositionChaser generates a series of position values that progressively change from initial value to destination value.
|
PositionChaser |
PositionChaser generates a series of position values that progressively change from initial value to destination value.
|
PositionChaser2D |
PositionChaser2D generates a series of 2D position values that progressively change from initial value to destination value.
|
PositionChaser2D |
PositionChaser2D generates a series of 2D position values that progressively change from initial value to destination value.
|
PositionDamper |
PositionDamper generates a series of position values that progressively change from initial value to destination value.
|
PositionDamper |
PositionDamper generates a series of position values that progressively change from initial value to destination value.
|
PositionDamper2D |
PositionDamper2D generates a series of 2D floating-point values that progressively change from initial value to destination value.
|
PositionDamper2D |
PositionDamper2D generates a series of 2D floating-point values that progressively change from initial value to destination value.
|
PositionInterpolator |
PositionInterpolator generates a series of 3-tuple SFVec3f values.
|
PositionInterpolator |
PositionInterpolator generates a series of 3-tuple SFVec3f values.
|
PositionInterpolator2D |
PositionInterpolator2D generates a series of SFVec2f values.
|
PositionInterpolator2D |
PositionInterpolator2D generates a series of SFVec2f values.
|
PrimitivePickSensor |
If a non-uniform scale is applied to the pick sensor, correct results may require level 3 support.
|
PrimitivePickSensor |
If a non-uniform scale is applied to the pick sensor, correct results may require level 3 support.
|
ProfileInfo |
Abstract node interface, defined by X3D Java Scene Access Interface (SAI) Specification to support X3D Java interoperability.
|
ProgramShader |
ProgramShader contains no field declarations and no plain-text source code.
|
ProgramShader |
ProgramShader contains no field declarations and no plain-text source code.
|
ProjectionVolumeStyle |
ProjectionVolumeStyle uses voxel data to directly generate output color.
|
ProjectionVolumeStyle |
ProjectionVolumeStyle uses voxel data to directly generate output color.
|
ProtoBody |
ProtoBody contains the definition nodes for new Prototype nodes.
|
ProtoDeclare |
ProtoDeclare defines new Prototype nodes.
|
ProtoInstance |
ProtoInstance can override field default values via fieldValue initializations.
|
ProtoInterface |
ProtoInterface defines fields for new Prototype nodes.
|
ProximitySensor |
ProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box).
|
ProximitySensor |
ProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box).
|
QuadSet |
QuadSet is a geometry node that defines quadrilaterals.
|
QuadSet |
QuadSet is a geometry node that defines quadrilaterals.
|
ReceiverPdu |
ReceiverPdu is a networked Protocol Data Unit (PDU) information node that transmits the state of radio frequency (RF) receivers modeled in a simulation.
|
ReceiverPdu |
ReceiverPdu is a networked Protocol Data Unit (PDU) information node that transmits the state of radio frequency (RF) receivers modeled in a simulation.
|
Rectangle2D |
Rectangle2D is a geometry node that defines a 2D rectangle in X-Y plane.
|
Rectangle2D |
Rectangle2D is a geometry node that defines a 2D rectangle in X-Y plane.
|
RigidBody |
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
|
RigidBody |
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
|
RigidBodyCollection |
RigidBodyCollection represents a system of bodies that interact within a single physics model.
|
RigidBodyCollection |
RigidBodyCollection represents a system of bodies that interact within a single physics model.
|
ROUTE |
ROUTE connects output fields of event-producing nodes to input fields of event-consuming nodes.
|
ScalarChaser |
ScalarChaser generates a series of single floating-point values that progressively change from initial value to destination value.
|
ScalarChaser |
ScalarChaser generates a series of single floating-point values that progressively change from initial value to destination value.
|
ScalarDamper |
ScalarDamper generates a series of floating-point values that progressively change from initial value to destination value.
|
ScalarDamper |
ScalarDamper generates a series of floating-point values that progressively change from initial value to destination value.
|
ScalarInterpolator |
ScalarInterpolator generates piecewise-linear SFFloat values.
|
ScalarInterpolator |
ScalarInterpolator generates piecewise-linear SFFloat values.
|
Scene |
Scene is the implicit root node of the X3D scene graph.
|
ScreenFontStyle |
ScreenFontStyle is an X3DFontStyleNode defines the size, family, justification, and other styles used within a screen layout.
|
ScreenFontStyle |
ScreenFontStyle is an X3DFontStyleNode defines the size, family, justification, and other styles used within a screen layout.
|
ScreenGroup |
ScreenGroup is a Grouping node that can contain most nodes.
|
ScreenGroup |
ScreenGroup is a Grouping node that can contain most nodes.
|
Script |
Script contains author-programmed event behaviors for a scene.
|
Script |
Script contains author-programmed event behaviors for a scene.
|
SegmentedVolumeData |
SegmentedVolumeData displays a segmented voxel dataset with different RenderStyle nodes.
|
SegmentedVolumeData |
SegmentedVolumeData displays a segmented voxel dataset with different RenderStyle nodes.
|
SerializeEXISchema |
EXISchemaFactory from OpenEXI is used to compile an EXI schema.
|
SFBool |
This utility class provides a concrete implementation corresponding to SFBool X3D field type.
|
SFBool |
SFBool is a logical type with possible values (true|false) to match the XML boolean type.
|
SFColor |
This utility class provides a concrete implementation corresponding to SFColor X3D field type.
|
SFColor |
SFColor specifies one RGB (red-green-blue) color triple, where each color value is an RGB triple of floating point numbers in range [0,1].
|
SFColorRGBA |
This utility class provides a concrete implementation corresponding to SFColorRGBA X3D field type.
|
SFColorRGBA |
SFColorRGBA specifies one RGBA (red-green-blue-alpha) color 4-tuple, where each color value is an RGBA 4-tuple of floating point numbers in range [0,1].
|
SFDouble |
This utility class provides a concrete implementation corresponding to SFDouble X3D field type.
|
SFDouble |
SFDouble is a double-precision floating-point type.
|
SFFloat |
This utility class provides a concrete implementation corresponding to SFFloat X3D field type.
|
SFFloat |
SFFloat is a single-precision floating-point type.
|
SFImage |
This utility class provides a concrete implementation corresponding to SFImage X3D field type.
|
SFImage |
SFImage specifies a single uncompressed 2-dimensional pixel image.
|
SFInt32 |
This utility class provides a concrete implementation corresponding to SFInt32 X3D field type.
|
SFInt32 |
SFInt32 specifies one 32-bit signed integer.
|
SFMatrix3d |
This utility class provides a concrete implementation corresponding to SFMatrix3d X3D field type.
|
SFMatrix3d |
SFMatrix3d specifies a 3x3 matrix of double-precision floating point numbers, organized in row-major fashion.
|
SFMatrix3f |
This utility class provides a concrete implementation corresponding to SFMatrix3f X3D field type.
|
SFMatrix3f |
SFMatrix3f specifies a 3x3 matrix of single-precision floating point numbers, organized in row-major fashion.
|
SFMatrix4d |
This utility class provides a concrete implementation corresponding to SFMatrix4d X3D field type.
|
SFMatrix4d |
SFMatrix4d specifies a 4x4 matrix of double-precision floating point numbers, organized in row-major fashion.
|
SFMatrix4f |
This utility class provides a concrete implementation corresponding to SFMatrix4f X3D field type.
|
SFMatrix4f |
SFMatrix4f specifies a 4x4 matrix of single-precision floating point numbers, organized in row-major fashion.
|
SFNode |
This utility class provides a concrete implementation corresponding to SFNode X3D field type.
|
SFNode |
SFNode specifies an X3D node; the default empty value of an uninitialized SFNode field is sometimes described as NULL.
|
SFRotation |
This utility class provides a concrete implementation corresponding to SFRotation X3D field type.
|
SFRotation |
SFRotation is an axis-angle 4-tuple, indicating X-Y-Z direction axis plus angle orientation about that axis.
|
SFString |
This utility class provides a concrete implementation corresponding to SFString X3D field type.
|
SFString |
SFString defines a single string encoded with the UTF-8 universal character set.
|
SFTime |
This utility class provides a concrete implementation corresponding to SFTime X3D field type.
|
SFTime |
SFTime specifies a single time value, expressed as a double-precision floating point number.
|
SFVec2d |
This utility class provides a concrete implementation corresponding to SFVec2d X3D field type.
|
SFVec2d |
SFVec2d is a 2-tuple pair of SFDouble values.
|
SFVec2f |
This utility class provides a concrete implementation corresponding to SFVec2f X3D field type.
|
SFVec2f |
SFVec2f is a 2-tuple pair of SFFloat values.
|
SFVec3d |
This utility class provides a concrete implementation corresponding to SFVec3d X3D field type.
|
SFVec3d |
SFVec3d is a 3-tuple triplet of SFDouble values.
|
SFVec3f |
This utility class provides a concrete implementation corresponding to SFVec3f X3D field type.
|
SFVec3f |
SFVec3f is a 3-tuple triplet of SFFloat values.
|
SFVec4d |
This utility class provides a concrete implementation corresponding to SFVec4d X3D field type.
|
SFVec4d |
SFVec4d is a 4-tuple set of double-precision floating-point values, specifying a 3D homogeneous vector.
|
SFVec4f |
This utility class provides a concrete implementation corresponding to SFVec4f X3D field type.
|
SFVec4f |
SFVec4f is a 4-tuple set of single-precision floating-point values, specifying a 3D homogeneous vector.
|
ShadedVolumeStyle |
All fields fully supported except shadows supported with at least Phong shading at level 3.
|
ShadedVolumeStyle |
All fields fully supported except shadows supported with at least Phong shading at level 3.
|
ShaderPart |
ShaderPart can contain a CDATA section of plain-text source code.
|
ShaderPart |
ShaderPart can contain a CDATA section of plain-text source code.
|
ShaderProgram |
ShaderProgram can contain field declarations and a CDATA section of plain-text source code.
|
ShaderProgram |
ShaderProgram can contain field declarations and a CDATA section of plain-text source code.
|
Shape |
Shape can appear under any grouping node.
|
Shape |
Shape can appear under any grouping node.
|
SignalPdu |
SignalPdu is a networked Protocol Data Unit (PDU) information node that communicates the transmission of voice, audio or other data modeled in a simulation.
|
SignalPdu |
SignalPdu is a networked Protocol Data Unit (PDU) information node that communicates the transmission of voice, audio or other data modeled in a simulation.
|
SilhouetteEnhancementVolumeStyle |
SilhouetteEnhancementVolumeStyle specifies that volumetric data is rendered with silhouette enhancement.
|
SilhouetteEnhancementVolumeStyle |
SilhouetteEnhancementVolumeStyle specifies that volumetric data is rendered with silhouette enhancement.
|
SimpleType |
Java class for anonymous complex type.
|
SimpleTypeEnumerations |
Java class for anonymous complex type.
|
SingleAxisHingeJoint |
SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
|
SingleAxisHingeJoint |
SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.
|
SliderJoint |
SliderJoint constrains all movement between body1 and body2 along a single axis.
|
SliderJoint |
SliderJoint constrains all movement between body1 and body2 along a single axis.
|
Sound |
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
|
Sound |
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
|
SpatialSound |
The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
|
SpatialSound |
The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
|
Sphere |
Sphere is a geometry node, representing a perfectly round geometrical object that is the surface of a completely round ball.
|
Sphere |
Sphere is a geometry node, representing a perfectly round geometrical object that is the surface of a completely round ball.
|
SphereSensor |
SphereSensor converts pointing device motion into a spherical rotation about the origin of the local coordinate system.
|
SphereSensor |
SphereSensor converts pointing device motion into a spherical rotation about the origin of the local coordinate system.
|
SplinePositionInterpolator |
SplinePositionInterpolator performs non-linear interpolation among paired lists of 3-tuple values and velocities to produce an SFVec3f value_changed output event.
|
SplinePositionInterpolator |
SplinePositionInterpolator performs non-linear interpolation among paired lists of 3-tuple values and velocities to produce an SFVec3f value_changed output event.
|
SplinePositionInterpolator2D |
SplinePositionInterpolator2D performs non-linear interpolation among paired lists of 2-tuple values and velocities to produce an SFVec2f value_changed output event.
|
SplinePositionInterpolator2D |
SplinePositionInterpolator2D performs non-linear interpolation among paired lists of 2-tuple values and velocities to produce an SFVec2f value_changed output event.
|
SplineScalarInterpolator |
SplineScalarInterpolator performs non-linear interpolation among paired lists of float values and velocities to produce an SFFloat value_changed output event.
|
SplineScalarInterpolator |
SplineScalarInterpolator performs non-linear interpolation among paired lists of float values and velocities to produce an SFFloat value_changed output event.
|
SpotLight |
Linear attenuation may occur at level 2, full support at level 3.
|
SpotLight |
Linear attenuation may occur at level 2, full support at level 3.
|
SquadOrientationInterpolator |
SquadOrientationInterpolator performs non-linear interpolation among paired lists of rotation values to produce an SFRotation value_changed output event.
|
SquadOrientationInterpolator |
SquadOrientationInterpolator performs non-linear interpolation among paired lists of rotation values to produce an SFRotation value_changed output event.
|
Statement |
Java class for anonymous complex type.
|
StatementContentModel |
Java class for anonymous complex type.
|
Statements |
Java class for anonymous complex type.
|
StaticGroup |
StaticGroup is similar to Group node but does not allow access to children after creation time.
|
StaticGroup |
StaticGroup is similar to Group node but does not allow access to children after creation time.
|
StreamAudioDestination |
StreamAudioDestination node represents the final audio destination via a media stream.
|
StreamAudioDestination |
StreamAudioDestination node represents the final audio destination via a media stream.
|
StreamAudioSource |
StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
|
StreamAudioSource |
StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
|
StringSensor |
StringSensor generates events as the user presses keys on the keyboard.
|
StringSensor |
StringSensor generates events as the user presses keys on the keyboard.
|
SurfaceEmitter |
SurfaceEmitter generates particles from the surface of an object.
|
SurfaceEmitter |
SurfaceEmitter generates particles from the surface of an object.
|
Switch |
Switch is a Grouping node that only renders one (or zero) child at a time.
|
Switch |
Switch is a Grouping node that only renders one (or zero) child at a time.
|
TexCoordChaser2D |
TexCoordChaser2D generates a series of single floating-point values that progressively change from initial value to destination value.
|
TexCoordChaser2D |
TexCoordChaser2D generates a series of single floating-point values that progressively change from initial value to destination value.
|
TexCoordDamper2D |
TexCoordDamper2D generates a series of 2D floating-point arrays that progressively change from initial value to destination value.
|
TexCoordDamper2D |
TexCoordDamper2D generates a series of 2D floating-point arrays that progressively change from initial value to destination value.
|
Text |
Text is a 2D (flat) geometry node that can contain multiple lines of string values.
|
Text |
Text is a 2D (flat) geometry node that can contain multiple lines of string values.
|
TextureBackground |
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
|
TextureBackground |
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
|
TextureCoordinate |
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
|
TextureCoordinate |
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
|
TextureCoordinate3D |
TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
|
TextureCoordinate3D |
TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
|
TextureCoordinate4D |
TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
|
TextureCoordinate4D |
TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
|
TextureCoordinateGenerator |
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
|
TextureCoordinateGenerator |
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
|
TextureProjector |
TextureProjector is similar to a light that projects a texture into the scene, illuminating geometry that intersects the perspective projection volume.
|
TextureProjector |
TextureProjector is similar to a light that projects a texture into the scene, illuminating geometry that intersects the perspective projection volume.
|
TextureProjectorParallel |
TextureProjectorParallel is similar to a light that projects a texture into the scene, illuminating geometry that intersects the parallel projection volume.
|
TextureProjectorParallel |
TextureProjectorParallel is similar to a light that projects a texture into the scene, illuminating geometry that intersects the parallel projection volume.
|
TextureProperties |
TextureProperties allows precise fine-grained control over application of image textures to geometry.
|
TextureProperties |
TextureProperties allows precise fine-grained control over application of image textures to geometry.
|
TextureTransform |
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
|
TextureTransform |
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
|
TextureTransform3D |
TextureTransform3D applies a 3D transformation to texture coordinates.
|
TextureTransform3D |
TextureTransform3D applies a 3D transformation to texture coordinates.
|
TextureTransformMatrix3D |
TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
|
TextureTransformMatrix3D |
TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
|
TimeSensor |
TimeSensor continuously generates events as time passes.
|
TimeSensor |
TimeSensor continuously generates events as time passes.
|
TimeTrigger |
TimeTrigger converts boolean true events to time events.
|
TimeTrigger |
TimeTrigger converts boolean true events to time events.
|
ToneMappedVolumeStyle |
ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
|
ToneMappedVolumeStyle |
ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
|
TouchSensor |
TouchSensor tracks location and state of the pointing device, detecting when a user points at or selects (activates) geometry.
|
TouchSensor |
TouchSensor tracks location and state of the pointing device, detecting when a user points at or selects (activates) geometry.
|
Transform |
Transform is a Grouping node that can contain most nodes.
|
Transform |
Transform is a Grouping node that can contain most nodes.
|
TransformSensor |
TransformSensor generates output events when its targetObject enters, exits, and moves within a region in space (defined by a box).
|
TransformSensor |
TransformSensor generates output events when its targetObject enters, exits, and moves within a region in space (defined by a box).
|
TransmitterPdu |
TransmitterPdu is a networked Protocol Data Unit (PDU) information node that provides detailed information about a radio transmitter modeled in a simulation.
|
TransmitterPdu |
TransmitterPdu is a networked Protocol Data Unit (PDU) information node that provides detailed information about a radio transmitter modeled in a simulation.
|
TriangleFanSet |
TriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
TriangleFanSet |
TriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
TriangleSet |
TriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
TriangleSet |
TriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
TriangleSet2D |
TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.
|
TriangleSet2D |
TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.
|
TriangleStripSet |
TriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
TriangleStripSet |
TriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
|
TwoSidedMaterial |
TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons.
|
TwoSidedMaterial |
TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons.
|
unit |
Functional summary: unit statement defines data-conversion factors for typed values defined in a scene.
|
UnitInfo |
Abstract node interface, defined by X3D Java Scene Access Interface (SAI) Specification to support X3D Java interoperability.
|
UniversalJoint |
UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.
|
UniversalJoint |
UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.
|
UnlitMaterial |
UnlitMaterial specifies surface rendering properties for associated geometry nodes.
|
UnlitMaterial |
UnlitMaterial specifies surface rendering properties for associated geometry nodes.
|
URLUnavailableException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
Viewpoint |
Viewpoint provides a specific location and direction where the user may view the scene.
|
Viewpoint |
Viewpoint provides a specific location and direction where the user may view the scene.
|
ViewpointGroup |
ViewpointGroup can contain Viewpoint, OrthoViewpoint, GeoViewpoint and other ViewpointGroup nodes for better user-navigation support with a shared description on the viewpoint list.
|
ViewpointGroup |
ViewpointGroup can contain Viewpoint, OrthoViewpoint, GeoViewpoint and other ViewpointGroup nodes for better user-navigation support with a shared description on the viewpoint list.
|
Viewport |
Viewport is a Grouping node that can contain most nodes.
|
Viewport |
Viewport is a Grouping node that can contain most nodes.
|
VisibilitySensor |
VisibilitySensor detects when user can see a specific object or region as they navigate the world.
|
VisibilitySensor |
VisibilitySensor detects when user can see a specific object or region as they navigate the world.
|
VolumeData |
VolumeData displays a simple non-segmented voxel dataset with a single RenderStyle node.
|
VolumeData |
VolumeData displays a simple non-segmented voxel dataset with a single RenderStyle node.
|
VolumeEmitter |
VolumeEmitter emits particles from a random position confined within the given closed geometry volume.
|
VolumeEmitter |
VolumeEmitter emits particles from a random position confined within the given closed geometry volume.
|
VolumePickSensor |
VolumePickSensor tests picking intersections using the pickingGeometry against the pickTarget geometry volume.
|
VolumePickSensor |
VolumePickSensor tests picking intersections using the pickingGeometry against the pickTarget geometry volume.
|
WaveShaper |
WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
|
WaveShaper |
WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
|
WindPhysicsModel |
WindPhysicsModel applies a wind effect to the particles.
|
WindPhysicsModel |
WindPhysicsModel applies a wind effect to the particles.
|
WorldInfo |
WorldInfo contains a title and simple persistent metadata information about an X3D scene.
|
WorldInfo |
WorldInfo contains a title and simple persistent metadata information about an X3D scene.
|
X3D |
X3D is the root node for an Extensible 3D (X3D) Graphics model.
|
X3DAppearanceChildNode |
Nodes of this type can be used as child nodes for Appearance.
|
X3DAppearanceNode |
Base type for all Appearance nodes.
|
X3DBackgroundNode |
Abstract type from which all backgrounds inherit, also defining a background binding stack.
|
X3DBindableNode |
Bindable nodes implement the binding stack, so that only one of each node type is active at a given time.
|
X3DBoundedObject |
X3DBoundedObject indicates that bounding box values can be provided (or computed) to encompass this node and any children.
|
X3DChaserNode |
The X3DChaserNode abstract node type calculates the output on value_changed as a finite impulse response (FIR) based on the events received on set_destination field.
|
X3DChildNode |
A node that implements X3DChildNode is one of the legal children for a X3DGroupingNode parent.
|
X3DColorNode |
Base type for color specifications in X3D.
|
X3DComponent |
Abstract node interface, defined by X3D Java Scene Access Interface (SAI) Specification to support X3D Java interoperability.
|
X3DComposableVolumeRenderStyleNode |
The X3DComposableVolumeRenderStyleNode abstract node type is the base type for all node types that allow rendering styles to be sequentially composed together to form a single renderable output.
|
X3DComposedGeometryNode |
Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.
|
X3DConcreteElement |
Topmost abstract parent class for concrete X3D nodes and statements, containing common methods and member variables.
|
X3DConcreteField |
Concrete implementation class corresponding to X3DField.
|
X3DConcreteFieldDefinition |
Concrete implementation class corresponding to X3DField.
|
X3DConcreteFieldEventListener |
Listener for events passing values from one X3D field to another.
|
X3DConcreteFieldTypes |
Methods for constants corresponding to each X3D field type and accessType.
|
X3DConcreteNode |
Abstract parent class for concrete X3D nodes, containing common methods and member variables.
|
X3DConcreteStatement |
Abstract parent class for concrete X3D statements, containing common methods and member variables.
|
X3DCoordinateNode |
Base type for all coordinate node types in X3D.
|
X3DDamperNode |
The X3DDamperNode abstract node type creates an IIR response that approaches the destination value according to the shape of the e-function only asymptotically but very quickly.
|
X3DDragSensorNode |
Base type for all drag-style pointing device sensors.
|
X3DEnvironmentalSensorNode |
Base type for the environmental sensor nodes ProximitySensor, TransformSensor and VisibilitySensor.
|
X3DEnvironmentTextureNode |
Base type for all nodes that specify cubic environment map sources for texture images.
|
X3DException |
Package hint: This specification class is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI). |
X3DField |
Base representation of an X3D field type.
|
X3DFieldDefinition |
Representation of a node's field definition.
|
X3DFieldEvent |
The event type is implemented as the class X3DFieldEvent.
|
X3DFieldEventListener |
Listener for events passing values from one X3D field to another.
|
X3DFieldTypes |
Set of constants corresponding to each X3D field type and accessType.
|
X3DFogObject |
Abstract type describing a node that influences the lighting equation through the use of fog semantics.
|
X3DFollowerNode |
X3DFollowerNode is the abstract base class for all nodes in the Followers component.
|
X3DFontStyleNode |
Base type for all font style nodes.
|
X3DGeometricPropertyNode |
Base type for all geometric property node types.
|
X3DGeometryNode |
Geometry nodes produce renderable geometry and are contained by a Shape node.
|
X3DGroupingNode |
Grouping nodes can contain other nodes as children, thus making up the backbone of a scene graph.
|
X3DInfoNode |
Base type for all nodes that contain only information without visual semantics.
|
X3DInterpolatorNode |
Interpolator nodes are designed for linear keyframed animation.
|
X3DKeyDeviceSensorNode |
Base type for all sensor node types that operate using key devices.
|
X3DLayerNode |
The X3DLayerNode abstract node type is the base node type for layer nodes.
|
X3DLayoutNode |
X3DLayoutNode is the base node type for layout nodes.
|
X3DLightNode |
Light nodes provide illumination for rendering geometry in the scene.
|
X3DLoaderDOM |
Concrete class for loading an X3D graphics string, file or fragment, encoded in XML, using the Document Object Model (DOM).
|
X3DMaterialNode |
Base type for all Material nodes.
|
X3DMetadataObject |
Each node inheriting the X3DMetadataObject interface contains a single array of strictly typed values: MFBool, MFInt32, MFFloat, MFDouble, MFString, or MFNode, the latter having children that are all Metadata nodes.
|
X3DNBodyCollidableNode |
The X3DNBodyCollidableNode abstract node type represents objects that act as the interface between the rigid body physics, collision geometry proxy, and renderable objects in the scene graph hierarchy.
|
X3DNBodyCollisionSpaceNode |
The X3DNBodyCollisionSpaceNode abstract node type represents objects that act as a self-contained spatial collection of objects that can interact through collision detection routines.
|
X3DNetworkSensorNode |
Base typefor all sensors that generate events based on network activity.
|
X3DNode |
All instantiable nodes implement X3DNode, which corresponds to SFNode in the X3D specification.
|
X3DNormalNode |
Base type for all normal node types in X3D.
|
X3DNurbsControlCurveNode |
Base type for all nodes that provide control curve information in 2D space.
|
X3DNurbsSurfaceGeometryNode |
Abstract geometry type for all types of NURBS surfaces.
|
X3DOneSidedMaterialNode |
Base type for material nodes that describe how the shape looks like from one side.
|
X3DParametricGeometryNode |
Base type for all geometry node types that are created parametrically and use control points to describe the final shape of the surface.
|
X3DParticleEmitterNode |
The X3DParticleEmitterNode abstract type represents any node that is an emitter of particles.
|
X3DParticlePhysicsModelNode |
The X3DParticlePhysicsModelNode abstract type represents any node that applies a form of constraints on the particles after they have been generated.
|
X3DPickableObject |
The X3DPickableObject abstract interface marks a node as being capable of having customized picking performed on its contents or children.
|
X3DPickSensorNode |
The X3DPickSensorNode abstract node type is the base node type that represents the lowest common denominator of picking capabilities.
|
X3DPointingDeviceSensorNode |
Base type for all pointing device sensors.
|
X3DProductStructureChildNode |
Base type marking nodes that are valid product structure children for the CADGeometry component.
|
X3DProgrammableShaderObject |
Base type for all nodes that specify arbitrary fields for interfacing with per-object attribute values.
|
X3DPrototypeInstance |
Base type for all prototype instances.
|
X3DRigidJointNode |
The X3DRigidJointNode abstract node type is the base type for all joint types.
|
X3DScriptNode |
Base type for scripting nodes (but not shader nodes).
|
X3DSensorNode |
Base type for all sensors.
|
X3DSequencerNode |
Base type from which all Sequencers are derived.
|
X3DShaderNode |
Base type for all nodes that specify a programmable shader.
|
X3DShapeNode |
Base type for all Shape nodes.
|
X3DSingleTextureCoordinateNode |
Base type for all texture coordinate nodes which specify texture coordinates for a single texture.
|
X3DSingleTextureNode |
Base type for all texture node types that define a single texture.
|
X3DSingleTextureTransformNode |
Base type for all texture transform nodes which specify texture coordinate transformation for a single texture.
|
X3DSoundChannelNode |
Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
|
X3DSoundDestinationNode |
Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
|
X3DSoundNode |
Base type for all sound nodes.
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X3DSoundProcessingNode |
Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.
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X3DSoundSourceNode |
Nodes implementing X3DSoundSourceNode are allowed as children of Sound node.
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X3DTexture2DNode |
Base type for all nodes which specify 2D sources for texture images.
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X3DTexture3DNode |
Base type for all nodes that specify 3D sources for texture images.
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X3DTextureCoordinateNode |
Base type for all nodes which specify texture coordinates.
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X3DTextureNode |
Base type for all nodes which specify sources for texture images.
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X3DTextureProjectorNode |
Base type for all node types that specify projective texture mapping, a form of lighting.
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X3DTextureTransformNode |
Base type for all nodes which specify a transformation of texture coordinates.
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X3DTimeDependentNode |
Base type from which all time-dependent nodes are derived.
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X3DTouchSensorNode |
Base type for all touch-style pointing device sensors.
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X3DTriggerNode |
Base type from which all trigger nodes are derived.
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X3DUnifiedObjectModel |
Java class for anonymous complex type.
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X3DUnifiedObjectModel40 |
Utility class to expose X3D Unified Object Model (X3DUOM).
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X3DUrlObject |
X3DUrlObject indicates that a node has content loaded from a Uniform Resource Locator (URL) and can be tracked via a LoadSensor.
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X3DVertexAttributeNode |
Base type for all nodes that specify per-vertex attribute information to the shader.
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X3DViewpointNode |
Node type X3DViewpointNode defines a specific location in the local coordinate system from which the user may view the scene, and also defines a viewpoint binding stack.
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X3DViewportNode |
The X3DViewportNode abstract node type is the base node type for viewport nodes.
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X3DVolumeDataNode |
The X3DVolumeDataNode abstract node type is the base type for all node types that describe volumetric data to be rendered.
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X3DVolumeRenderStyleNode |
The X3DVolumeRenderStyleNode abstract node type is the base type for all node types that specify a specific visual rendering style to be used when rendering volume data.
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